-Losing while having an unspent skill point removes that point as if it was used permanently -Pressing 0(zero) gives a potion each time you press which you can use to get health infinitely -Level 10 gives only 3 upgrade points, and mobs stopped spawning after 54/225 xp, havent tried going past that by restarting after seeing this assuming this was beyond the development scope
Like the idea but could benefit from more prestige/restart perks
Probably a leftover from debugging during development, but pressing 0 (zero) gives me a potion that heals 1 hp, even going past max health, and it can be done infinitely. Otherwise, nice game!
It could probably use armor or something. It is far to chance based for me in the current form. Sometimes I die on the 4th monster sometimes on the 20th.
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Using the health cheat, it was still pretty slow and tedious
Imagine it would be miserable without it
Not a good prestige system and scaling (skill cost, lvl up cost) is too harsh
-Losing while having an unspent skill point removes that point as if it was used permanently
-Pressing 0(zero) gives a potion each time you press which you can use to get health infinitely
-Level 10 gives only 3 upgrade points, and mobs stopped spawning after 54/225 xp, havent tried going past that by restarting after seeing this assuming this was beyond the development scope
Like the idea but could benefit from more prestige/restart perks
Probably a leftover from debugging during development, but pressing 0 (zero) gives me a potion that heals 1 hp, even going past max health, and it can be done infinitely. Otherwise, nice game!
I definitely like the idea.
It could probably use armor or something. It is far to chance based for me in the current form. Sometimes I die on the 4th monster sometimes on the 20th.