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Using the health cheat, it was still pretty slow and tedious
Imagine it would be miserable without it

Not a good prestige system and scaling (skill cost, lvl up cost) is too harsh

(+1)

-Losing while having an unspent skill point removes that point as if it was used permanently
-Pressing 0(zero) gives a potion each time you press which you can use to get health infinitely
-Level 10 gives only 3 upgrade points, and mobs stopped spawning after 54/225 xp, havent tried going past that by restarting after seeing this assuming this was beyond the development scope

Like the idea but could benefit from more prestige/restart perks

Probably a leftover from debugging during development, but pressing 0 (zero) gives me a potion that heals 1 hp, even going past max health, and it can be done infinitely. Otherwise, nice game!

I definitely  like the idea.


It could probably use armor or something. It is far to chance based for me in the current form. Sometimes I die on the 4th monster sometimes on the 20th.