Good To Know

This is a Work In Progress and not a finished game (it is currently probably not much fun to continue after level 5+ since the balancing is so bad)

The PARTY will automatically fight and travel on its own, but you can speed things up with the spacebar or by clicking near the battle.

When leveling up, you are awarded a number of upgrade points. These can be spent on raising your core attributes , such as HP and DMG, or invested into unlocking    skill points 

Core attributes are reset on defeat, while skills last forever 

Skills have passive and/or active effects. Trigger active effects by clicking its hotbar button or its number on the keyboard. 

Be sure to check out the skill tooltips to learn what they do and when they can be activated. 

Updated 23 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 3.3 out of 5 stars
(4 total ratings)
AuthorDaLath
GenreRole Playing
Made withGodot
TagsFantasy, Idle, Incremental

Development log

Comments

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(+1)

I defeated an orc :D
good run

So far the potions don't feel that useful compared to the main abilities, but I really like the addition of food & the rest point. Nice!

(+1)

Using the health cheat, it was still pretty slow and tedious
Imagine it would be miserable without it

Not a good prestige system and scaling (skill cost, lvl up cost) is too harsh

(+3)

-Losing while having an unspent skill point removes that point as if it was used permanently
-Pressing 0(zero) gives a potion each time you press which you can use to get health infinitely
-Level 10 gives only 3 upgrade points, and mobs stopped spawning after 54/225 xp, havent tried going past that by restarting after seeing this assuming this was beyond the development scope

Like the idea but could benefit from more prestige/restart perks

thanks for the info!

It's true that the balancing overall is terrible, I'll try to tweak some numbers for future updates (since I'm still figuring out what the game should be there will be a lot of balancing issues in the future too bc I'll be adding more features which will throw everything out of whack again).

And especially thank you for pointing out the unspent skill point problem, that must've been very annoying and it'll be fixed next update!

Probably a leftover from debugging during development, but pressing 0 (zero) gives me a potion that heals 1 hp, even going past max health, and it can be done infinitely. Otherwise, nice game!

hehe yeah that was not supposed to be in there.... thanks for pointing it out!

I definitely  like the idea.


It could probably use armor or something. It is far to chance based for me in the current form. Sometimes I die on the 4th monster sometimes on the 20th.

yup, equipment, gold and chances to stop and do other things are in planning stages!