lilrpg
Good To Know
This is a Work In Progress and not a finished game
The
PARTY will automatically fight and travel on its own. Unlock special action buttons in the
Skill Tree later,
When leveling up, you are awarded a number of upgrade points. These can be spent (right click or shift click to spend max) on raising your core attributes
, such as HP and DMG, or invested into unlocking skill points 
Core attributes are reset on defeat, while skills last forever
Skills have passive and/or active effects. Trigger active effects by clicking its hotbar button or its number on the keyboard.
Be sure to check out the skill tooltips to learn what they do and when they can be activated.
==========================
* It now takes a BOSS monster challenge to finish a level
* Added the option to reset Skill Tree (costs of 1 skill point)
* Each battle begins with a dice roll to decide who attacks first
* Most effects that used to have static numbers are now based on percentages
* Choices for camps changed to "Sleep" and "Rest"
- Sleep costs 1 Ration and restores 33% of Max HP
- Rest is free and restores 8% of Max HP
* Enemy power increases with player level instead of distance traveled
* Added "win" screen
* Many, many tweaks to balancing (NOTE! Feedback about how difficulty feels, please)
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 3.3 out of 5 stars (4 total ratings) |
| Author | DaLath |
| Genre | Role Playing |
| Made with | Godot |
| Tags | Fantasy, Idle, Incremental |
| Content | No generative AI was used |
Development log
- Boss update43 days ago
- Hot potion orcs88 days ago
- Food & Lodging update97 days ago
- Minor update: tweaks and new artDec 05, 2025
- Loot updateDec 02, 2025
- LaunchNov 30, 2025

Comments
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I defeated an orc :D
good run
So far the potions don't feel that useful compared to the main abilities, but I really like the addition of food & the rest point. Nice!
Using the health cheat, it was still pretty slow and tedious
Imagine it would be miserable without it
Not a good prestige system and scaling (skill cost, lvl up cost) is too harsh
-Losing while having an unspent skill point removes that point as if it was used permanently
-Pressing 0(zero) gives a potion each time you press which you can use to get health infinitely
-Level 10 gives only 3 upgrade points, and mobs stopped spawning after 54/225 xp, havent tried going past that by restarting after seeing this assuming this was beyond the development scope
Like the idea but could benefit from more prestige/restart perks
thanks for the info!
It's true that the balancing overall is terrible, I'll try to tweak some numbers for future updates (since I'm still figuring out what the game should be there will be a lot of balancing issues in the future too bc I'll be adding more features which will throw everything out of whack again).
And especially thank you for pointing out the unspent skill point problem, that must've been very annoying and it'll be fixed next update!
Probably a leftover from debugging during development, but pressing 0 (zero) gives me a potion that heals 1 hp, even going past max health, and it can be done infinitely. Otherwise, nice game!
hehe yeah that was not supposed to be in there.... thanks for pointing it out!
I definitely like the idea.
It could probably use armor or something. It is far to chance based for me in the current form. Sometimes I die on the 4th monster sometimes on the 20th.
yup, equipment, gold and chances to stop and do other things are in planning stages!